AMD Graphics + Runaway: A Road Adventure
If you're experiencing graphical issues with the adventure game Runaway: A Road Aventure, I found an issue with AMD's anti-aliasing support. The game performs it's own antialiasing, and the morphological filtering anti-aliasing setting, as set in the Catalyst Control Center's "3D Application Settings" will have to be disabled, else a very interesting but unplayable situation happens where every game screen refresh, the game performs its own antialiasing, and in the subsequent frames AMD's own antialiasing kicks in and proceeds to blur further and further until the next time the game redraws the screen itself, whereupon for a single frame everything is perfect, but things quickly blur farther and farther from there, as the anti-aliasing function is continiously re-applied to the same buffer.
Keywords: blinking text, unreadable text, blurry images, periodic blurring, AMD, Runaway: A Road Aventure